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21. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Raven Solaris wrote: Tim Ryder wrote: For me, being visually impaired, what's not on the overview doesn't exist. The containers supposed to be analyzed doesn't appear on the overview using Load Default -> All, only Load Default -> Gen...
- by Tim Ryder - at 2013.05.30 21:11:00
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22. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
For me, being visually impaired, what's not on the overview doesn't exist. The containers supposed to be analyzed doesn't appear on the overview using Load Default -> All, only Load Default -> General shows them. The spawn containers doesn...
- by Tim Ryder - at 2013.05.30 20:47:00
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23. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Main CNR problem is - still - getting 45tf CPU to drive a midslot *and* a launcher, when the launcher alone takes 57tf with proper rigs. That'll take some fiddling to fit, won't add another coprocessor.
- by Tim Ryder - at 2013.05.14 15:46:00
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24. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Even disregarding the change in launcher count and bonuses for the Raven Navy, one big problem still remains. The fact that you'll still want to use rigors or flares means that your launchers eat CPU. We're having to feed an extra launcher CPU tha...
- by Tim Ryder - at 2013.05.14 10:57:00
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25. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Klingon Admiral wrote: Haven't run any exact calculations yet, but it seems the CNR just brutally murdered the Golem. How do you figure that? The CNR got nerfed, effectively, probably because it'd've been too good with the new cruise missiles.
- by Tim Ryder - at 2013.05.14 02:05:00
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26. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Grash Depran wrote: I don't really understand this either.. They give a CPU increase, and an extra launcher, but not enough CPU for a T2 launcher. FWIW, I'm at AWU IV, and an 'Arbalest' CL takes up ~45.6.. so maybe they want us to go meta.. ...
- by Tim Ryder - at 2013.05.14 01:58:00
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27. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Johnson Oramara wrote: Malcanis wrote: Liang Nuren wrote: Malcanis wrote: Smoking Blunts wrote: the cnr having the same base dps as the raven isn't a good thing imo, ok I know it will be better applied in this version but forcing ...
- by Tim Ryder - at 2013.05.14 01:10:00
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28. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Grunnax Aurelius wrote: Tim Ryder wrote: For the CNR. 45 extra CPU and an extra midslot. And where's the CPU to drive that extra launcher? With 2x t2 rigors, 1x t1 flare - which maybe would be t2 rigor, t2 flare, t1 flare after Odyssey - a s...
- by Tim Ryder - at 2013.05.14 00:21:00
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29. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
For the CNR. 45 extra CPU and an extra midslot. And where's the CPU to drive that extra launcher? With 2x t2 rigors, 1x t1 flare - which maybe would be t2 rigor, t2 flare, t1 flare after Odyssey - a single launcher with Weapon Upgrades V, Launcher...
- by Tim Ryder - at 2013.05.14 00:11:00
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30. WTB Low SP Shield Logistic Pilot - in Character Bazaar [original thread]
Well what's your budget? I might have a toon that's suitable.
- by Tim Ryder - at 2012.11.15 04:08:00
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31. Duality fubar - in Test Server Feedback [original thread]
I've still got the problem where I can't get the buttons after scrolling thru the EULA - any updates?
- by Tim Ryder - at 2012.11.08 11:08:00
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32. EACS - 1 Year Plex FREE give-away - in In-Game Events and Gatherings [original thread]
Nice one, appreciate your services a lot, always recommend you to newer players.
- by Tim Ryder - at 2012.10.27 23:06:00
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33. Announcement:Tranquility reboot on October 19 - in EVE General Discussion [original thread]
16:23
- by Tim Ryder - at 2012.10.19 16:04:00
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34. Sticky:Anomalies and Incursions after Inferno 1.2 with respawn issues - in EVE General Discussion [original thread]
Agreed, if the incursion community (of which I'm a small part) had actually tried even a few sites on Sisi, this probably would've been caught.
- by Tim Ryder - at 2012.08.08 18:48:00
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35. Sticky:Anomalies and Incursions after Inferno 1.2 with respawn issues - in EVE General Discussion [original thread]
Daniel Plain wrote: Roxwar wrote: Ok so, we do have a test server right in sisi, so, what exactly is it used for as it surely isnt used for testing patches. I mean, little glitches and bugs here and there are to be expected, but breaking th...
- by Tim Ryder - at 2012.08.08 18:19:00
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36. WTB Basic freighter toon - in Character Bazaar [original thread]
The only thing I need is any race freighter skill to 4 or 5. Other related navigation skills a plus. Jump freighter capable a bonus but not necessary. Base price 1.5b Please mail me in game as well as here, for prompt sales - I'm always on.
- by Tim Ryder - at 2012.07.21 08:33:00
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37. WTS Jump Freighter Pilot Focused - in Character Bazaar [original thread]
3.5b
- by Tim Ryder - at 2012.07.19 00:28:00
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38. WTS 14M+ SP - 24x L5 SKILLS - OBELISK PILOT - Gallente Freighter LEVEL 4, ETC - in Character Bazaar [original thread]
3b - don't want the mining parts at all.
- by Tim Ryder - at 2012.07.18 16:15:00
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39. WTS 4.9M Logi 5 Basilisk Pilot - in Character Bazaar [original thread]
ISK sent. Awaiting transfer. Account name sent in Eve mail.
- by Tim Ryder - at 2012.06.22 12:31:00
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40. WTS 4.9M Logi 5 Basilisk Pilot - in Character Bazaar [original thread]
OK 2.8b bid. Provided we make this quick.
- by Tim Ryder - at 2012.06.22 01:25:00
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